Bachelor of ArtScienceAdd to shortlist
Programme profile
For a number of years we have been in the midst of a new wave of interest in the connection between art and science. A form of collaboration that has become almost common is one in which scientific concepts are seen as a kind of 'content', and where the artist translates these concepts into images, sounds or other experiences.. The core idea that makes such collaborations interesting is that art and science are both considered as types of exploration, and that they are thought to be complementary in many ways.. Ultimately, art and science share the aim to enlarge the scope of our ideas about the world. By inventing new media and new artistic languages, art can create new worlds of experience. By widening our imagination it also creates new kinds of thinking, as we can not think about the things we can not imagine.
At the ArtScience Interfaculty students and teachers are developing new forms of interdisciplinary art. The goal of the teaching programme of the Interfaculty is to investigate and possibly shape the intersection between artistic concepts and recent developments in science and technology. Every year, the programme of courses and projects is partly updated according to current themes from the area where art, media, science and technology overlap. Possible artistic responses to recent developments are formulated by experimenting with new contexts and forms in which art can play a role. This discussion is continually related to an interdisciplinary base in which the continuity between media art, music, theatre, film and visual art is considered to be self-evident.
The Interfaculty is a collaboration between the Royal Academy of Art, the Royal Conservatoire and the Academy of the Arts of Leiden University.
Programme content
The ArtScience Interfaculty has an 'open curriculum': within some constraints, the students navigate individually through the teaching modules on offer within the Interfaculty and related departments and institutions. At the Interfaculty there are four forms of tuition: research projects, labs, individual coaching and courses.
Many of the activities at the Interfaculty are clustered around seven studiolabs. Each of these labs is a combination of a laboratory, a production facility and an ensemble of teachers, students, alumni and guests working there. Each lab is also a platform to offer coaching and space for projects by individual students, and a channel for the accumulation, documentation and dissemination of their research results and artworks.Bachelor's students are expected to be a member of one or two of these studiolabs.
The seven labs are: RecPlay.which deals with subjects such as audiovisual improvisation, improvised electronic music, real-time visuals and freestyle video. StageLab, where the focus is on theatrical performance in which the body, light, sound and projections are used as instruments. Spatial Interaction Lab, which deals with composing interactions by way of audiovisual interfaces, interactive spaces, robotics, physical computing, extra senses and interactive architecture. Audiovisual Composition Lab,which deals with multichannel audiovisual composition, montage and animation.Tactile Research Lab which focuses on wearables, inflatables and new, active and responsive materials. CodeLab which deals with the development of software for generative composition and generative art, and ARLab where the focus is on development of hybrid interactive environments using Augmented Reality [AR] technology, 3D-modelling and game engines
Entry Requirements
Two A-Levels and four GCSEs OR relevant BTEC Level 3 Extended Diploma
Five passes at Leaving Cert OR a relevant FETAC/QQI Level 5 Certificate
Yes: Portfolio
Yes
Yes
01 October
03 May